Friday, October 10, 2014

Early Impressions - Fall 2014: Rage of Bahamut: Genesis

9 times out of 10, whenever I see the words "Based on the best-selling trading card game" in the synopsis for an anime I immediately move on to something else.  It's no secret that I'm not a fan of those types of shows.  If I were into the card game they were based on that may be a different story.  Rage of Bahamut: Genesis is the exception to that rule.

Thus far it has been the biggest surprise of the season.  I generally make use of Anime News Network's handy seasonal preview guides to weed out the shows that I feel are not worth my time.  I have a bad habit of trying to watch far too many shows at once so their guide is a very helpful tool in deciding what I should focus on.  I was extremely surprised when I saw how highly rated this show was by all the reviewers so I had to check it out.  I was not disappointed!

The show is a fairly traditional fantasy story.  Not much has been revealed so far.  All I know from the first episode is that in the past Bahamut was pissed and set about destroying everything and everyone (as he so often does).  The main heroes are two bounty hunters Favaro, the lovable rogue, and Kaisar, a noble pretty-boy who has fallen on hard times due to something Favaro did that has yet to be revealed.  The production values are easily the best I've ever seen for an animated adaptation of a trading card game.  This is thanks to the amazingly talented Studio Mappa (Terror in Resonance, Kids on the Slope).  The music is a bit generic but fits the show well.  If I didn't know about the card game I would have thought it was just an exciting new fantasy series.  Admittedly I don't know anything about the card game so I don't know how many references may or may not be present, the one fairly obvious nod seeming to be when bounty targets are captured they are turned into stone cards.  I will definitely continue watching this show, it has the potential to be one of the best fantasy anime in recent years.  With the talented staff it has I have big hopes for this show!


You can find it streaming on Funimation now and Hulu starting next week.  Feel free to leave a comment below!



Early Impressions - Fall 2014: Cross Ange: Rondo of Angel and Dragon

Giant Robots - Check!
Dragons - Check!
Half-naked girls - Check!
Melodrama - Check!
Tragedy - Check!
Borderline rape - Check!

If you're into that stuff you'll probably love this show!  Otherwise I recommend avoiding it.  I may watch another episode or two just to see how screwed up things become.  If it becomes spectacularly bad it may be worth finishing.  I'm not gonna bank on that though.



You can find it on Crunchyroll.  Feel free to leave a comment below!



Sunday, August 10, 2014

Early Impressions: Sword Art Online II

It's finally time to talk about the second season of Sword Art Online!  I had intended to talk about this one sooner but the show had a fairly slow start so I didn't have much of an opinion on it.  Now that I'm six episodes in I feel I'm ready to talk briefly about it.  Before I talk about season two I feel I should state my opinion of season one.  In short, I loved the first story arc but felt that the second story arc was completely unnecessary and ultimately tainted my enjoyment of the show.  I connected on an emotional level to the romance between Kirito and Asuna during the Aincrad story arc because I have had online romances in the past.  It made me somewhat nostalgic and they did a good job of getting the viewer to care for them.  I would have been happy if they had ended the series there, but they didn't.  In the Fairy Dance arc things just got corny.  All I could think of when it started was that the tagline for that arc should have been: Sorry Kirito!  But your princess is in another VRMMO!  It also introduced a couple things that were never in the first arc and, sure as hell, did not need to be in the series at all; incest and repeated sexual assaults on Asuna.  It ruined the show for me and made me somewhat afraid of what season two may hold.

Well, so far so good!  It has been one year since the events of SAO.  This season finds our hero aiding in a government investigation in which a person in the real world was murdered from within the game by a mysterious player known only as Death Gun.  Kirito is skeptical that this is impossible.  Which I find to be somewhat hilarious given his status as a survivor of a game in which that exact thing happened...  This time he is entering the world of Gun Gale Online, a VRMMO shooter in which some of the best players in the world compete for cash and fame.  Shortly after entering the game he befriends one of the top players, Sinon, who has her own dark past outside of the game.  Rather than do something different and make Kirito use a gun like everyone else in the game they conveniently have lightsabers so he can still dispatch his enemies with a sword.  Aside from the slow start (episode 4 is completely unnecessary) I'm enjoying this season thus far.  I really hope that the creepy otaku fetishes don't sneak their way into this season at any point.  It's just not my thing.  Fingers crossed!

Available on Crunchyroll, Hulu, and Daisuki.

Sinon (Left), Kirito (Right).  No, Kirito is not a girl in this game.

Sunday, July 20, 2014

Early Impressions: Aldnoah.Zero

It's time to talk about an anime I mentioned in a previous post, my runner-up for best new show of the 2014 Summer anime season, Aldnoah.Zero! This show is being helmed by another dream team consisting of Gen Urobuchi (writer of Fate/Zero, Madoka Magica, Psycho Pass), Ei Aoki (director of Fate/Zero, Wandering Son, Garden of Sinners), and Hiroyuki Sawano (Kill la Kill, Attack on Titan, Blue Exorcist) composing the music! Aldnoah.Zero takes place in an alternate present where mechs are commonplace in the military and humanity has colonized Mars. During the colonization a powerful technology known as "The light of Aldnoah" was discovered thus allowing Martian technology to far surpass that of the lowly "Terrans." After an act of terrorism the Martians have the excuse they need to flex their proverbial muscles and invade the planet Earth.

I can't help but notice the strong similarities between this show and Code Geass in regards to the plot. I loved Code Geass so I have no problem with this. It helps that the main character doesn't seem to have any type of superpower like Lelouch, it makes the story more human. My only complaint is that the main character, Inaho, is comically devoid of emotion. In one scene, as he notices a missile fly past his group of friends, he calmly suggests that maybe they should think of moving. It's REALLY weird. Maybe his lack of emotions will become a plot point in future episodes but for now it is just strange. Regardless, I am hooked on this show! It is off to a great start and I highly recommend giving it a shot!

It is available via Crunchyroll.


Saturday, July 19, 2014

Early Impressions: Terror in Resonance (Zankyou no Terror)

This title is officially my favorite of the current season! Aldnoah.Zero being a very close second. Terror in Resonance (Zankyou no Terror) is the newest work from the dream team of Shinichiro Watanabe (Cowboy Bebop, Samurai Champloo, Space Dandy), Yoko Kanno (Wolf's Rain, Cowboy Bebop, Escaflowne), and animation studio Mappa (an offshoot of Madhouse [Hunter X Hunter, Redline, Ninja Scroll]). The production levels on this show are as superb as one would assume with a pedigree like that! The very basic premise centers around a pair of teenage terrorists and a female high school student they manage to rope into their twisted plot for revenge. Why they are willing to go to such extremes is the big mystery thus far. This show may be hard for some people to watch, especially those affected by the 9/11 attacks and/or the Boston bombing. One cannot help but draw correlations between this series and those tragic events.

If that is not an issue for you then there's no reason you shouldn't give this show a chance. It has its own twisted style that sucks you right in and has you on the edge of your seat in a desperate need to learn more about these disturbed individuals. What trauma could have been inflicted upon them that would justify this level of retaliation??? It's a question that I can't wait to learn the answer to!

It is simulcasting on Funimation for subscribers with the free streaming popping up on Hulu a week later. Check it out!

P.S. I haven't forgot about SAO 2, I'm just waiting to see a couple more episodes. It has started off rather slowly. Keep an eye out for it soon!


Saturday, July 5, 2014

Early Impressions - Summer 2014: Sailor Moon Crystal

Just finished watching the premier of Sailor Moon Crystal. While I don't have the nostalgia factor that many of my friends do for Sailor Moon, I found it to be a pleasant little show. It has solid production values and good pacing. I already like it better than what I've seen of the original series (about 12 episodes). I don't love the original but I certainly don't hate it either, it makes for good background noise. Thankfully Usagi is nowhere near as obnoxious in Crystal, that is the one thing I don't care for in the original series. Crystal seems to have found a much better balance between the comedy and main plot line. Admittedly I have never read any of the Sailor Moon manga so I'm not sure which is more accurate (I would assume Crystal is).

In summation: Sailor Moon Crystal is a must-see for fans of the original. It has the potential to be a "gateway anime" for a new generation of fans that will ensure this title remains important to the medium. It is streaming on Crunchyroll, Hulu, and NicoNico.




Next up: Sword Art Online II

Saturday, June 21, 2014

Exploring the Concept of Moe and the Piracy of Anime

Anime Piracy
     Since the advent of broadband internet and programs such as Bittorrent, piracy of media has been a major issue.  Millions, potentially billions, of dollars are lost each year to the seemingly unstoppable onslaught of internet piracy, yet Hollywood seems relatively unphased.  The entertainment industry is a multi-billion dollar per year business in the U.S. and one can argue that while huge amounts of potential profits are lost, Hollywood can afford it.  Some believe this to be true with the anime industry as well, they could not be more wrong.  It is this attitude and ignorance that is killing the businesses that provide the entertainment I love most.
     Piracy of current anime properties is accomplished with the aid of internet groups that produce ‘fansubs.’  A fansub (short for fan-subtitled) is made by obtaining a raw, unaltered copy of the show they want to work on and then using (often pirated) video editing and subtitling software to add subtitles in their respective native language.  The process is very much the same for piracy of manga (comics), referred to as ‘scanlation.’  A person obtains the original pages from a Japanese copy of the manga then scans them into their computer and uses a photo editing program to clean up the images, hide the Japanese text, and finally replace it with their own text.  Then they proceed to upload their product to one of the various websites that distribute pirated goods, free of charge. (Lee, 2011)
     While fansubs have become detrimental to the anime industry in the present, in the past they were actually instrumental in establishing a market and fanbase in the U.S.  In the late 70’s/early 80’s anime fandom was in its infancy.  The primary way one would go about viewing anime was via local anime clubs.  These clubs would typically watch VHS or Beta tapes (occasionally Laserdisc) that were legally purchased during someone's vacation in Japan or a bootleg copy.  Fansubs did not exist until the early 90’s so clubs would have to be content with watching untranslated programs of which they would rarely have any means of understanding.  Occasionally they might have access to a transcript or summary, provided by other fans, for what they watch and people would have to read along or listen as someone acts as a narrator for the program. (Lee, 2011)  Fans would have to work for their entertainment giving the person a sense of accomplishment and a feeling that they were part of an exclusive club that few people knew about.  The club would not remain exclusive for long.
     Speaking from personal experience, anime fans are an extremely passionate group that are more than happy to introduce the world of anime/manga to anyone who shows even the slightest interest.  This passion aided greatly in the spread of anime’s popularity.  Some fans even took things to the next level and started their own distribution companies in the US(e.g. ADV Films[now defunct]).  Because of this the anime market started coming into fruition in the US and some of the Japanese companies started taking notice.  They believed enough in the potential of the US anime market that we finally had a steady stream of new titles reaching our shores via the home video market.  At long last otaku in the US could finally watch anime in a language they could understand, either via professionally translated subtitles or an English language track.
     “Until recently, alongside the industries’ enforcement of copyrights, the technological limitations of mechanical reproduction itself and the costs involved in the reproduction and distribution process functioned as an effective mechanism to regulate unauthorized copying.” (Lee, 2011)  Thanks to Bittorrent (a filesharing program), broadband internet, and various free computer programs piracy of any form of media is now easier than ever.  The process of creating a fansub is easier than ever.  A fansub group, usually just a handful of people, obtain a copy of the show they want to work on either via the internet, Japanese DVD/Blu-ray, or directly recorded from a TV station in Japan.  They then proceed to translate the dialog and create subtitles that they will edit into the show with, often pirated, editing software.  The show then goes through a quality check process to make sure everything is in order, if it looks good it is then uploaded to to multiple download sites for the rest of the world to obtain.  This entire process takes on average a mere thirteen hours from start to finish.  Episodes of the most popular series often appear even faster, around five hours after the Japanese debut.
     Though there is no official number of active fansub groups, according to info found on two different websites there is an estimated 740-2000 (including non-english) fansub groups.  “The golden age of anime” here in the US occurred between roughly 2003-2007.  During that time there were eight major US companies distributing anime on a weekly basis, there was a surplus.  150-200 new shows/movies would premier each year in Japan with a large portion of them being released twelve to eighteen months later in the US.  Digital fansubbing was in its infancy but it was growing at an alarming rate.  By December of 2007 the US anime industry suffered its first loss with the demise of Geneon Entertainment.  Geneon was probably the third largest distributor at that time and it’s fall was a rude awakening to the ever growing problem of online piracy.  A large portion of Geneon’s titles had notoriously high piracy rates while the rest of their catalog just never found a following in the states.  Poor business choices were certainly a factor in their death but fansubs were the poisoned dagger that initially pierced their back.  Would they still be around today if piracy was fantasy instead of reality?  Probably not.  But they certainly would have endured for at least a few more years and possibly been able to exit the industry with a little more grace.
     So why do the passionate American otaku keep “twisting the knife” by continuing to download anime?  Convenience and a mistaken sense of entitlement.  A fair amount of fansub groups follow a general rule of taking down links to certain shows upon their license by a US company but some are extremely stubborn and arrogant:
The world is bigger than what R1 [Region 1: United States DVDs] licenses cover . . . Sorry, but we won’t abandon the rest of the world simply because someone bought the R1 license. (A well-recognized speed subbing group’s website) (Lee, 2011)
It is this kind of attitude that has killed the anime DVD market in America.  Just a few years ago my local Best Buy had three full sections dedicated specifically to anime DVDs, now it has shrunk to a miniscule two shelves near the floor with about six different titles.  The home video market is in a decline thanks to a slew of legal digital copies bundled with physical copies or purchased off of websites.  Between rampant piracy and an evolving digital distribution market the US anime industry has fallen from eight major players to just two major companies, Funimation Entertainment and Sentai Filmworks.
     Despite anime being more accessible than ever before, fansubs are still abundant.  Thankfully legal streaming websites appear to be alleviating some of the industry’s problems.  Sites such as Crunchyroll and The Anime Network offer a wide variety of anime programming that anyone can watch for free or, if you subscribe for a small monthly fee, you can have access to HD, commercial free videos.  These sites also offer simulcasts of major titles which are posted either as they air in Japan or within an hour or two of broadcast.  There really isn’t much of a need for fansubs anymore.  Until attitudes change however, the cycle will continue.  I cannot help but wonder if the pioneering fansubbers of the early ‘90s would have followed the same path if they had known they were creating a monster.  Now it is up to us to reign in the beast.  The situation is still very delicate but things appear more stable than they have been in years.  If we veer off the current course we could lose it all.  Only we can save the things we love.  For the time being I remain cautiously optimistic.
The Concept of Moe
     Moe (pr. moh-ay) is a fairly recent concept in the world of Japanese otaku (geek/nerd).  It takes on many forms and has even become a market unto itself with moe merchandise geared specifically toward otaku bringing in millions of dollars annually.  Moe is a genre, a feeling, even an emotional response to extremely cute things (otaku will sometimes exclaim ‘Moeeeee!’ when they see something they deem irresistible).  Though mostly innocent, there is a darker side.  To an outsider looking in, some moe otaku can be seen as borderline pedophiles due to their preference for fictional girls who typically are drawn to appear fourteen years old or younger.
     The term moe is the shorthand of the term moeru meaning ‘to bud or sprout,’ and can also mean ‘to burn’ when spelled with different kanji.  ‘To bud or sprout’ refers to the young, typically female, characters otaku obsess over being on the verge of womanhood while ‘to burn’ is referring to the burning passion they develop for the character(s) they love.  While the feeling of moe seems to have been around for much longer than the term, Patrick Galbraith states that: “In the 1990s, the word appeared on the bulletin board website 2channel in discussion of young, cute, and innocent anime girls, and a burning passion for them.” (2009)
     Though the term originates in Japanese subculture it has since transitioned into mass culture thanks to Densha Otoko, a title I discussed in my previous essay.  In the TV series the main characters, a group of otaku, would often exclaim ‘Moeeeee!!’ whenever they were in the presence of their favorite things.  The fact that the series paints otaku in such a positive light is likely a large factor as to why the term was able to make the leap from an obscure otaku related exclamation to becoming part of the common Japanese lexicon.  The Japanese have a well documented obsession with things that are cute in nature which is why it comes as no surprise that merchandise of moe characters has turned into a billion dollar per year business.  According to Galbraith it made an estimated $888 million in 2005. (2009)
     While the basic definition of moe may be rather simple the word has more complex connotations.  Touru Honda, a novelist and self-styled moe critic believes characters that inspire moe provide something to believe in beyond the self, which makes the self possible, and these characters thus become an important support like family or a romantic partner. (Galbraith, 2009)  I am inclined to agree with what Honda says.  The otaku that fall in love with these characters are often social pariahs that cling to every bit of affection they can get.  These characters are specifically designed to stir up these kinds of emotions and create a desire to protect the character the way a father protects a daughter or a brother protects a little sister.  Otaku are drawn to this because they are often shunned by their own families due to their choice of hobby, it makes them feel needed.  Honda also argues that moe allows men to stop performing socially sanctioned masculinity and indulge femininity, which can be very soothing.  He sees in this the potential for a balanced gender identity; moe men can burn with masculine energy and bud with feminine emotion. (Galbraith, 2009)  I found this theory fascinating and plausible.  Japanese society is very strict and it’s citizens often harbor repressed emotions and desires, eventually one needs an outlet in which to vent pent up frustrations.  Playing a dating simulation game or watching anime with cute characters in need of nurturing can be a great way to do this in the privacy of their own homes, away from society’s judgemental eyes.
     Moe seems to be a concept that resonates most strongly with otaku born in the 1980s amid the entertainment boom that occurred in that era.  During that time there was a major growth of media and merchandise that specifically targeted otaku.  As time went on and moe characters gained popularity companies eventually started designing products specifically to elicit an emotional response.  The market for moe merchandise has grown so much that companies resorted to creating original characters that were not tied to any form of media and had no backstory, if the character is cute enough the feeling of moe that it inspires should be all they need to make the sale.
     What makes a character moe?  Some common characteristics: they are typically young girls, have large, pupil-less eyes, glossy skin, small (or no) breasts, and an innocent or pure personality.  The character Rei Ayanami from the legendary anime Neon Genesis Evangelion is a personification of moe characteristics; she is a clone of the protagonist’s mother housing the soul of an otherworldly being in the body of an adolescent girl.  She is a fourteen year old virgin who plays the role of both mother and daughter for various characters. (Galbraith, 2009)  Of course not all characters follow this archetype, some may place emphasis on one or two specific personality traits.  An example of this is the popular tsundere (pr. soon-deh-reh) personality type.  These are characters that may come across as extremely mean or ‘bitchy’ but, deep down, are actually sweet and caring girls who just have trouble expressing themselves and take their frustrations out on the male protagonist.
     While everything discussed thus far seems innocent enough it can be hard to dissuade foreigners from viewing moe otaku as borderline pedophiles.  “. . . it is the pre-violation child that is moe, or that which does not know the world and is fetishized as pure.  However, while protecting and nurturing, the child becomes a lover.  This theme is so pervasive that it has become a genre unto itself, ‘nurturing simulation games.’ (Galbraith, 2009)  One must respect the culture of other countries and recognize that some things that are taboo in one part of the world may be normal in others.  When it comes to anything that could potentially be linked to pedophilia it becomes exceedingly difficult to convince any person that this is acceptable behavior on any level.  Even if you try to explain that sex with the object of their affection is the farthest thing from their mind it is still a hard pill to swallow.
     The concept of moe is an extremely broad topic that is difficult to fully explain in a few short pages.  More than anything it gives us an intriguing glimpse into a very unique culture.  I cannot think of a single cultural phenomenon in America that can be compared to it, it is uniquely Japanese.  American otaku are relatively ignorant of the term and its deeper meanings or connotations, rather they simply associate it with anything that is exceedingly cute.  Moe is just another captivating aspect of an already ravishing country’s subculture.